Agency : Sonat AS Client : Rolls Royce / Bergen Engines Location : Bergen, Norway Year : 2018
The goal of this project was to explore how senior engineers could collaborate on complex technical issues and support field technicians remotely using VR digital twins and live video feeds. The experience needed to feel intuitive and familiar — avoiding the steep learning curve of specialised gestures — while enabling real-time collaboration and data interaction in a shared virtual environment.
This project followed an earlier prototype and was developed by a small, cross-disciplinary team consisting of a product owner, a programmer, a designer, and myself. The compact team structure made it possible to work flexibly and explore solutions iteratively as challenges emerged.
My role combined design and development. I collaborated closely with the other designer to prototype and test VR interactions — including loading and interacting with virtual browser windows, accessing live IoT data and alerts, streaming real-time video from the field, and exploring 3D representations of power plants and engines. I also modelled and built the 3D interior environment that served as the virtual workspace, ensuring it was both functional and comfortable, with the potential to be mirrored in a future physical installation.
On the technical side, I worked in Unity using C#, integrating CAD and 3D data, creating assets for the virtual environment, implementing interactive components, and supporting the UX logic of the VR interface. My focus was on creating an environment that was visually coherent, technically stable, and easy for users to navigate.
The project concluded with a functional MVP that successfully demonstrated the key principles: real-time video streamed directly into VR; multiple users collaborating and interacting with virtual machinery; and IoT sensor data displayed and analysed within the shared environment.
Although further development was paused due to corporate restructuring, the prototype validated the feasibility of real-time remote collaboration in VR. The project underscored the potential for significant time, cost, and environmental savings through the combined use of video, AR, VR, and digital twin technologies.
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