Animator
Artist
Designer
Developer
Photographer
Tinkerer
Fabian Schnuer Gohde
I’m Fabian, originally from Luxembourg and based in Bergen, Norway since 2004. I studied Animation in the UK and Visual Communication in Bergen. My journey in programming started around 1997.
About

With over two decades of experience across design, animation, visualisation, and development, I bring a multifaceted and practical approach to problem-solving. My work is guided by a belief in effective simplicity — creating solutions that are clear, purposeful, and well-considered.

Curiosity has always been a driving force in my practice. I enjoy working across disciplines and collaborating with specialists from different fields to find solutions together. Whether the challenge is creative, technical, or organisational, I value projects where design and technology meet in meaningful ways.

My toolkit is as diverse as my interests — from a keyboard and mouse to a table saw and soldering iron. I enjoy working with microcontrollers, CNC machines, and 3D printers, and I’m most at home in projects that apply digital craftsmanship to real world challenges.

Clients & Brands
Skills & Tools

Curiosity and a willingness to learn have led me to develop a versatile set of skills over the years. The combination of art, technology, and design allows me to contribute effectively in many roles, while understanding the perspectives of both creative and technical collaborators.

In addition to design and production work, I have experience with project management, bidding and budgeting, accounting and reporting, GDPR compliance, and technical support.

Listed here are of some of the skills and tools that I have used in my work in the last 20 years. Some almost daily, others occasionally.

3D

Skills • Modeling, Texturing, Rigging, Animation, Rendering, Lighting, Shading, Simulation, Pipeline, Scripting
Software • Houdini, Softimage, Blender, Zbrush, Vray, Arnold, Redshift, Octane, Mantra, Substance, Unreal Engine, Unity
Technical • HDK, Vex, Maxscript, XSI SDK, Shaders

2D

Skills • Motion Graphics, Compositing, Editing, Color Grading, Typography, Design, Storyboarding, Layout, Digital Color
Software • Photoshop, Illustrator, After Effects, Premiere, Affinity

UX

Skills • Wireframing, Prototyping, User Testing, User Research, User Flows, Information Architecture, Interaction Design, Visual Design, Usability, Accessibility, Responsive Design, Web Design, Design Systems, User Support
Software • Figma, Miro

DEV

Languages • Python, Javascript, HTML, CSS, Typescript, C++, C#, VBScript
Technologies • Svelte, React, Carbon Design, Skeleton UI, shadcn/ui, Tailwind, FastAPI, Mapbox, Google Maps, Storybook, Three.js, p5.js, DeckGL, Potree, GSAP, D3.js, Socket.io, WebRTC, TurboGears, CherryPy, inlang, Stripe, Sendgrid, Twilio
Database • Supabase, PostgreSQL, MySQL, Prisma, Drizzle, SQLAlchemy
Realtime • Unity, Unreal Engine
Hardware • Arduino, ESP32, Raspberry Pi
Tools • Git, SVN, Jira, Confluence, Slack, Trello, Github, Gitlab, CI/CD

VFX

Skills • Compositing, Rotoscoping, Paint, Tracking, Keying, Matchmoving, Color Grading, Editing, Supervision, Pipeline, Lens Calibration, Photogrammetry
Software • Nuke, Fusion, Mocha, Avid, Gaffer

CAD

Data • BIM, Lidar, GeoJSON, Tiles based, Point Cloud, Cesium, SOSI
Software • Rhinoceros, Grasshopper, Navisworks, Sketchup, qGIS, Twinmotion
Machines • Laser Cutter, 3D Printer, CNC
Stylised CG rendering showing future plans for the habour of Lynseidet in Lyngen.

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